The Reel World - November

November 2000 Keyboard - "At The Crossroads Of Technology"

 

 

The November 2000 column was about the new technology of software-based studios. There are programs available for doing synthesis, sampling, recording, effects, mixing, sequencing, sound design, drum programming. So why keep using boxes?

Here is the text of the column as well as some resources of interest



Selected Websites on The Virtual Studio


If you know any other significant websites or products, please let us know

VST Plug In Synth page - why use rack space?
VST Hosts page - Where will those synths go?
Audio Links Galore - making noise with computers
Home Of Unity, Retro, and Phrazer - synth, sampler, and loop player
Home of GigaSampler - the big kahuna of software samplers
Home Of EXS24 Saqmpler - software sampler for Mac
Home of Scope and Pulsar - DSP and plugins for Mac and PC
Other Software Synths - options, options, options
Reason - A full techno studio in one system
Rebirth - AThe one that started it all - 808 anyone?
Digidesign - ProTools, Digi001 and plug-ins galore

THE REEL WORLD

AT THE CROSSROADS OF TECHNOLOGY

I am at a turning point in my technical life. I've decided, perhaps a little late in the game, to rethink and revamp my writing studio's fundamental design and implementation. Those of you who have seen my studio (www.jeffrona.co, click on "Studio" and look around), know that I have racks filled with synths and samplers that I use for my scores. It's a reliable setup, works great, sounds fantastic, and has served me perfectly well over a number of years. From time to time I've added to my wall of gear, and now my mixer's inputs are nearly full. So now what? What's so interesting now in the MIDI world that gets me excited enough to buy it, install it, learn it, and use it? Software.

It's not like my life doesn't revolve around softeware already. I use Emagic Logic for sequencing, Digidesign ProTools as a hard disk recorder and editor, dozens of cool and sophisticated audio plug-ins for processing my audio, BIAS Peak for audio editing and manipulation, Cycling '74 Max and MSP for all kinds of strange rhythmic and sonic mayhem, MetaSynth for abstract sound design, SoundApp for encoding MP3 demos, Adaptec Jam for making CDs of my music, Opcode Galaxy and Emagic SoundDiver for organizing and cataloging synth patches - not to mention all the programs I use for writing, image and photo manipulation, and web design. But the core of my current studio is rack-mounted boxes filled with chips and wires.

The time has come to reevaluate the nature and design of the personal studio. Do you really need any hardware gear to make music when there are software synthesizers, samplers, and plug-ins that claim to do all the same things without requiring a single rack screw? Just as tape has pretty much been replaced by hard disks, physical synths and samplers are being replaced by software running on a shared computers. Signal processors are being replaced by plug-ins for everything from EQ to dynamics and full-blown high-end mixing console channel strips. Video tape is being replaced by Quicktime-based digital video cards, and SMPTE time code is merely a reference for sequencer start time offsets. Even mixers can be replaced by computer-based applications such as ProTools, Steinberg Nuendo, Creamware Pulsar, or even the mixer functions of your current digital audio sequencer.

All the pieces are there right now, and I'm making a somewhat gradual conversion of my studio from hardware to software-based music production. There are some important exceptions to this. I have electronic instruments and devices that are very special to me, things that aren't sonically replacable with anything currently available. So I'll retain a few of my favorite synthesizers . . . for now. And I'm keeping my digital mixers as well: I still like the feel and functionality of my Yamaha 02Rs, and they sound great. Plus a single patch change from my sequencer recalls everything in a mix. But they will be supplemented by additional mixing functions that will live inside my computer.

None of this happens without some serious digital audio firepowerm though. One computer can't handle all that a studio needs for synthesis, sampling, recording, processing, and mixing. Perhaps that will change in the relatively near future, but for now it will take several fairly powerful computers. In fact my studio will be a small network of computers, both Mac and PC linked together by Ethernet (for now), MIDI, lightpipe (the popular multichannel optical audio protocol developed by Alesis for the ADAT Ñ though there are no ADATs to be found in my studio Ñ and used by a variety of manufacturers for interfacing audio gear), and other digital audio formats. There are new technologies, most notably mLAN from Yamaha, which will make having a software-based studio far easier than it is now. Though what exists at the moment works, it takes some design forethought and a lot of troubleshooting.

Most current digital instruments are really just small computers with special digital signal processing (DSP) chips and some kind of user interface. Current off the shelf Macs and PCs are capable of an amazing amount of digital audio processing power with no additional audio hardware, except an interface to output the resulting audio. Run out of power and you can simply go out and get another computer; they aren't as expensive at they used to be. You can probably get a 500MHz PC for around $300 or $400 that can provide the synthesis and sampling power of $3,000 or $4,000 of traditional electronic musical hardware.

Some companies are offering special DSP cards to give computers more audio horsepower. The most notable and successful of these companies is probably Digidesign. The DSP chips inside their ProTools interface systems give a computer considerably more capabilities and less latency (the delays that accumulate when a computer needs to generate and process audio and send it on its way). Too much latency makes a system feel unresponsive and unmusical after a while. But as computer CPUs keep speeding up, so does their ability to provide the same or greater capabilities with no extra cost in DSP add-ons. It starts to become quite attractive to run purely computer-based "native" audio software. The best example of this is VST, the audio routing system developed by Steinberg. There are VST synths, samplers, effects, recorders, and mixers. And they work well, though I am finding in my own studio that having the extra power of ProTools in my computer gives me a more consistent and reliable system. The latency and reliability does not change with ProTools, even when I run a great number of plug-ins, which isn't always the case when working just with native plug-ins and software. And my computer's ability to quickly redraw screens and run full-screen digital video is unaffected when I run ProTools, while some colleagues of mine who try this in a VST environment have many more problems and limitations.

I should mention that some colleagues who have gone with very cheap computers have had more problems than I've had using moderately-priced PCs. In fact, applictions such as Nemesys GigaStudio (the first reason I've ever had to buy a Windows machine) will not run well on the motherboards found in those really cheap computers. I had a local computer store put together some rack mountable PCs for me, helping me to choose the right case, power supply, motherboard, drives, video and other peripherals for my needs. I get them for not much over $1,200 each and while there are cheaper machines, mine are working flawlessly. I add a sound card for $200 or $300, install the desired music software and that's about it.

I'm currently using the Frontier Designs WaveCenter card, which has MIDI in as well as lightpipe out for the audio. The MIDI in turned out to be a critical thing. Before the WaveCenter there was a tremendous latency problem with PC audio. At first I thought it was the audio output, but it turned out to be a problem with sending MIDI into the computer via USB. It doesn't work well on a lot of systems. So a card that combines audio and MIDI is perfect.

When you use more than one computer to perform as samplers and synths, there arises a problem with routing. Personally, I want to get rid of anything resembling a traditional patchbay: The audio outputs of one computer will go to another computer that will patch, mix and route the audio to my sequencing computer and/or stright to inputs on my mixer. I need routing capabilities that can handle lightpipe and AES audio while giving me complete routing recall abilities. Some of my colleagues are using ProTools systems for this, but I'm investigating some other methods, including Nuendo as well as a custom application I will create in Max with MSP audio drivers and a larger format soundcard such at the RME Hammerfall. I'm just looking into this now, and it's going to be a critical element of my new studio's design.

So I've begun my transition into a more virtual studio. Some of my colleagues have been doing it for months now, and I'm learning from their experiences and mishaps. My studio will be somewhat different. For those of you interested in this exciting concept, I will list some of the main resources and info for this on my website: www.reelworld-online.com.
I assume that many of you are starting to do some of the same things in your studios as well, and I'd like you to share some of your experiences and ideas with me online. See you there.